Addressed an issue where the Margwa was not dropping loot when killed.Addressed an issue that allowed the Gladiator "Marauder" enemy to melee kill the player when it wasn’t facing the appropriate direction.Addressed an issue where Spider enemies would not show up on radar.Spider / Meatball enemies did not register correctly. Addressed an issue where explosive damage vs.Addressed an issue where zombies could speed up while under the clock time slowdown effect.Addressed an issue where melee damage caused by a friendly skeleton guardian was not registering against enemies.Increased friendly skeleton horde health, enemy quantity, time duration, and weapon damage.After Round 64, enemy target selection behavior is now weighted entirely toward proximity.Megaton Orb weapon is no longer a one-hit kill in arena.Reduced Megaton arena spawn rate after Round 64.Removed Skeleton boss from arena spawning.Various gameplay bug fixes related to Fated Chicken disappearance, control bindings when exiting vehicles, unwanted deaths associated with traps, invisible electrical poles, missile turrets killing players, etc.Addressed an issue that prevented extra lives from being awarded at expected score thresholds.Addressed an issue where the player's shield was active even though effect was not visible.The player with the highest lives to spare will now donate to downed teammates with a cooldown of 120 seconds. Auto-life donation now begins automatically after Round 64.Made slight adjustment to multiplier progression.Added a 1.5-second damage shield on player while in First Person when damage occurs.Added new key spawn locations: Added to the high road tunnel route.Added new pickup item: Divine Shield Potion – Grants player Divine Shield buff that allows player to absorb one damage event (30 min.No stats or challenges are recorded, but achievements can be completed, including "Reunited with Fidolina." Allows players to start at their highest arena checkpoint reached in Solo mode.New private playlist available for Solo players.Increased player count to allow for two Spectators in CDL Hardpoint, CDL Search & Destroy, and CDL Control.
Additional defender spawn points added and logic updated for the B capture point on Raid.Reduced how late players can join a match in progress.Reduced Hardpoint Secured score event from 50 to 25 score.This score modifier will reset upon leaving the Hardpoint. Updated Hardpoint Owned score event to increase in score the longer a player controls the Hardpoint.2v2 and 3v3 Gunfight now available in Custom Games.Added Nuketown '84 to Gunfight map rotation.After one bomb detonates, a new one comes online to take its place, so five bombs are always available instead of an initial set that gets reduced to a single bomb before the next wave.New high-player count mode available on Sanatorium, Ruka, and Alpine.